
Indoor spaces are bigger, and shadowing is quite improved, but that's about all that I could actually say is clearly different from the video so far.

It's still pretty obvious the scenes shown are running without AA though.Īlso, character shading and shadowing, as nice as it looks, visibly lacks precision or detail of offline rendered methods (I mean I'm willing to keep an open mind, but goraud shading in FMV is pushing it).Īnyway, before I say more, I just want to say I really dig how this game looks so far, and I'm anxious to see more as I liked the predecessor a lot as well.īut let me ask what is so impossible about this video that couldn't be done realtime? Character detail is not really different(at least not noticeably so) then it was in SH2. One thing that is rather apparent is that camera motion in most cutscenes is slow, or even non existant most of the time, which in itself shows less aliasing. Click to expand.As silly as it is to be debating a video for this, and even a rather blurry one at that I'll bite this one more time.
